Category Archives: Lecture

Interview with GameSauce

Check out the full interview with GameSauce!

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Filed under Lecture, Wild Ride West, Work in Progress

Board the Wild Ride West

A small prototype continued to grow into the most ambitious project we’ve ever done. Where do you draw the line, when is a project good enough for release? In this presentation, Yoeri explains the making of Wild Ride West, from concept art to cinematic scenes.

What are the dangers, but also the advantages of not setting strict boundaries on your dream project?

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February 13, 2014 · 1:37 pm

Lecture: Designing Intelligence

Spending time in the design and prototyping stage of AI can pay off with a more challenging, more capable and more immersively humanlike game system.
Lecture given at DevGAMM in Kyiv.

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Filed under Lecture

Postmortem: A Knight to Remember – Intelligent Storytelling

In this game, a knight with amnesia fights for the only thing he remembers: the love for his princess. Challenge your foes to uncover the truth.
Yoeri Staal twists what you know about two unconventional topics: artificial intelligence, and story driven gameplay.

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October 25, 2013 · 7:08 pm

Postmortem: SteamyBalls – Selling the Goods

How can you sell a game nobody wants? Sounds like a great challenge!
SteamyBalls is a game about a penguin and a handful of balls.
Such a project would be doomed from the start, but Yoeri explains how to turn a wreck into a success.

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July 31, 2013 · 7:04 pm

Postmortem: Flooded Village – Create your own Flow

Channeling water has never been this much fun!
Trees grow and pirates set sail, but don’t drown or freeze those poor villagers!
With a lot of determination and a bit of luck, StaalMedia transformed a hobby project into a high quality game, without any experience or budget.

Lecture given at FlashGAMM! / Casual Connect, Hamburg 2013

In this postmortem, Yoeri will explain how to use limited resources efficiently and prove that there is always support for original ideas.

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February 13, 2013 · 7:06 pm