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Category Archives: Lecture
A small prototype continued to grow into the most ambitious project we’ve ever done. Where do you draw the line, when is a project good enough for release? In this presentation, Yoeri explains the making of Wild Ride West, from concept art to cinematic scenes.
What are the dangers, but also the advantages of not setting strict boundaries on your dream project?
Spending time in the design and prototyping stage of AI can pay off with a more challenging, more capable and more immersively humanlike game system.
Lecture given at DevGAMM in Kyiv.
In this game, a knight with amnesia fights for the only thing he remembers: the love for his princess. Challenge your foes to uncover the truth.
Yoeri Staal twists what you know about two unconventional topics: artificial intelligence, and story driven gameplay.
How can you sell a game nobody wants? Sounds like a great challenge!
SteamyBalls is a game about a penguin and a handful of balls.
Such a project would be doomed from the start, but Yoeri explains how to turn a wreck into a success.
Channeling water has never been this much fun!
Trees grow and pirates set sail, but don’t drown or freeze those poor villagers!
With a lot of determination and a bit of luck, StaalMedia transformed a hobby project into a high quality game, without any experience or budget.
Lecture given at FlashGAMM! / Casual Connect, Hamburg 2013
In this postmortem, Yoeri will explain how to use limited resources efficiently and prove that there is always support for original ideas.