Blog Archives

Board the Wild Ride West

A small prototype continued to grow into the most ambitious project we’ve ever done. Where do you draw the line, when is a project good enough for release? In this presentation, Yoeri explains the making of Wild Ride West, from concept art to cinematic scenes.

What are the dangers, but also the advantages of not setting strict boundaries on your dream project?

Comments Off on Board the Wild Ride West

February 13, 2014 · 1:37 pm

Postmortem: A Knight to Remember – Intelligent Storytelling

In this game, a knight with amnesia fights for the only thing he remembers: the love for his princess. Challenge your foes to uncover the truth.
Yoeri Staal twists what you know about two unconventional topics: artificial intelligence, and story driven gameplay.

Comments Off on Postmortem: A Knight to Remember – Intelligent Storytelling

October 25, 2013 · 7:08 pm

Trailer: A Knight to Remember

Check out the Cinematic Trailer for A Knight to Remember:

Comments Off on Trailer: A Knight to Remember

October 3, 2013 · 4:25 pm

Walkthrough: Flooded Village Holland

Play Flooded Village Holland!

Comments Off on Walkthrough: Flooded Village Holland

September 4, 2013 · 6:50 pm

Trailer: Flooded Village Holland

Comments Off on Trailer: Flooded Village Holland

August 31, 2013 · 6:49 pm

Postmortem: SteamyBalls – Selling the Goods

How can you sell a game nobody wants? Sounds like a great challenge!
SteamyBalls is a game about a penguin and a handful of balls.
Such a project would be doomed from the start, but Yoeri explains how to turn a wreck into a success.

Comments Off on Postmortem: SteamyBalls – Selling the Goods

July 31, 2013 · 7:04 pm

Walkthrough: Cloud Wars – Sunny Day EXTREME

Play Cloud Wars РSunny Day EXTREME!

 

Comments Off on Walkthrough: Cloud Wars – Sunny Day EXTREME

July 22, 2013 · 6:47 pm

Walkthrough: Cloud Wars – Sunny Day

Play Cloud Wars – Sunny Day!

Comments Off on Walkthrough: Cloud Wars – Sunny Day

March 23, 2013 · 6:44 pm

Postmortem: Flooded Village – Create your own Flow

Channeling water has never been this much fun!
Trees grow and pirates set sail, but don’t drown or freeze those poor villagers!
With a lot of determination and a bit of luck, StaalMedia transformed a hobby project into a high quality game, without any experience or budget.

Lecture given at FlashGAMM! / Casual Connect, Hamburg 2013

In this postmortem, Yoeri will explain how to use limited resources efficiently and prove that there is always support for original ideas.

Comments Off on Postmortem: Flooded Village – Create your own Flow

February 13, 2013 · 7:06 pm

Walkthrough: SteamyBalls

Play SteamyBalls!
Levels 1-15

Levels 16-30

Comments Off on Walkthrough: SteamyBalls

February 2, 2013 · 6:56 pm